Top 10k strings from Your Sinclair - Issue 67 - The Magnificent Seven 04 (1991)(Your Sinclair)(Side B).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Covertapes / Sinclair ZX Spectrum - Covertapes - [TZX] (TOSEC-v2007-01-01) /

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   6 (f+turn*h),(
   6 "15")=turn*h
   5 (o+g)=turn*h
   4 p$=" This would appear to be a":
   3 (o+no)=turn*h
   3 (o+j)=turn*h
   3 (f+turn*h)
   3 "15")=turn*h)
   2 x         
   2 p$=" through the door with no":
   2 p$=" handle.":
   2 p$=" an exit to the east.":
   2 d         
   2 RINVENRQUIT
   2 HAS BEEN DEFEATED.
   2 GGW_WWWGGG
   2 ;"LOADING..."
   2 ;" DOUBLE AGENT "
   2 (turn*ad+u):
   2 (o+u)=turn*h
   2 (o+k)=turn*h
   2 (ffe+turn)=n
   2 (ffe+turn)=j
   2 (ffc+turn)=n
   2 (ffc+turn)=j
   2 (ffc+turn),j:
   2 (f+turn*h))-c(no):
   2 (f+oth*h),(
   2 $$$$$$$$$$$$$$$$$$$$$$$$$$
   2 "64984",turn*h:
   2 "14")=turn*h)
   2 "14")=turn*h
   1 y2Qa!ga"Ra
   1 xxxxxxxxxxxx
   1 t         
   1 q$(x,j)="*"
   1 q$(x)="*":
   1 q$(j)=" What drawer?":
   1 q$(j)=" There's a tap on one side":
   1 q$(j)=" That's the wrong way round":
   1 q$(j)=" Ok. Ready  when you are":
   1 q$(j)=" Ok. I've thrown the "+c$(no):
   1 q$(j)=" Ok. I've got the "+c$(no):
   1 q$(j)=" Ok. I dropped the "+c$(no):
   1 q$(j)=" Ok-He's now got the "+c$(no):
   1 q$(j)=" Looks like plastic":
   1 q$(j)=" Long, strong, made of iron":
   1 q$(j)=" It's open":
   1 q$(j)=" I haven't got a "+c$(no):
   1 q$(j)=" I have no "+c$(no,
   1 q$(j)=" I drop the "+c$(
   1 q$(j)=" I don't see a "+c$(no,
   1 q$(j)=" I don't have the "+c$(no):
   1 q$(j)=" I already have the "+c$(no):
   1 q$(j)=" He doesn't have the "+c$(no):
   1 q$(j)=" Don't you mean button?":
   1 q$(j)=" Computer access code is...":
   1 q$(j)=" About the size of an orange":
   1 p88tD(((((4
   1 p((((t((p88
   1 p$="Sample of MAREGO water"+r$(a(j)+j)
   1 p$="Sample of MAREGO rock "+r$(a(g)+j)
   1 p$="Crystal power source  "+r$(a(k)+j)
   1 p$=" with only one trunk in it.":
   1 p$=" with a red keypad to the":
   1 p$=" with a plain key type lock":
   1 p$=" with a luxurious carpet and":
   1 p$=" wide corridor, opposite":
   1 p$=" which there is running an":
   1 p$=" which leads to the south.":
   1 p$=" up have collapsed and been":
   1 p$=" underground stream.":
   1 p$=" types offer exits in all":
   1 p$=" the west I hear a humming.":
   1 p$=" the square room has a door":
   1 p$=" the east exit.":
   1 p$=" the door of which looks":
   1 p$=" storage room of some kind.":
   1 p$=" south, the stairs leading":
   1 p$=" some builder's rubble near":
   1 p$=" room. The floor is covered":
   1 p$=" room with no furniture at":
   1 p$=" room undergoing repairs as":
   1 p$=" replaced by a ladder. From":
   1 p$=" rather strong and sturdy.":
   1 p$=" one wall there is a safe,":
   1 p$=" one to the west has a blue":
   1 p$=" on which rests a glass case":
   1 p$=" of shelves seem to be empty":
   1 p$=" of a wide corridor which":
   1 p$=" of a long wide corridor":
   1 p$=" of a long narrow hallway.":
   1 p$=" of a long narrow hallway":
   1 p$=" noise from the machines. I":
   1 p$=" narrow hallway, opposite":
   1 p$=" leads to the north. There":
   1 p$=" lately. It's cold and damp.":
   1 p$=" land, with zilch in sight":
   1 p$=" keypad on it.":
   1 p$=" it is empty except for some":
   1 p$=" is a work bench on which is":
   1 p$=" in one corner is a plinth,":
   1 p$=" here as there is a humming":
   1 p$=" headquarters TELEPORT room.":
   1 p$=" down near the east door,":
   1 p$=" doors leading off it. The":
   1 p$=" directions. A rope hangs":
   1 p$=" containing the CRYSTAL.":
   1 p$=" can see an oil drum here.":
   1 p$=" can see a cupboard which is":
   1 p$=" are exits on both sides.":
   1 p$=" an impressive computer.":
   1 p$=" almost hiding the sign.":
   1 p$=" all-Four doors of different":
   1 p$=" a very mountainous region.":
   1 p$=" a very large boulder.":
   1 p$=" This looks like a RESEARCH":
   1 p$=" This landing has only two":
   1 p$=" This is the famous Crystal":
   1 p$=" This is the STRONGROOM. In":
   1 p$=" This is the Marego control":
   1 p$=" This is bleak and barren":
   1 p$=" This is a positively square":
   1 p$=" This is a Marego trunk room":
   1 p$=" There is an exit to west.":
   1 p$=" The way south is obviously ":
   1 p$=" The way north is obviously ":
   1 p$=" The floor-to-ceiling racks":
   1 p$=" The cellar hasn't been used":
   1 p$=" STOREROOM of some kind. I":
   1 p$=" LABORATORY. Along one wall":
   1 p$=" I am outside a building,":
   1 p$=" I am now part way along the":
   1 p$=" I am now part way along a":
   1 p$=" I am now near the SOUTH end":
   1 p$=" I am now near the NORTH end":
   1 p$=" I am now at the SOUTH end":
   1 p$=" I am now at the NORTH end":
   1 p$=" I am inside a cave through":
   1 p$=" I am in the Generator Room.":
   1 p$=" I am at side of a hill in":
   1 p$=" DARK ROOM of some kind. It":
   1 p$=" At the foot of the hill is":
   1 p$=" An old hatch is in floor":
   1 p$=" All appears to be OK in":
   1 p$= " This small access hall off":
   1 no=no-mob:
   1 nld(xmd(x{d(x
   1 lPLINTmLUMP
   1 jHATCHkDRUM
   1 j,j;"AGENT 1 REPORT";
   1 g,ac;" FINAL REPORT "
   1 ffu-turn)):
   1 double    
   1 dNOTICdRESTOeTRUNKfTRAPDgCELLAhON
   1 char      
   1 c(no))+"to give.":
   1 c(no))+"here.":
   1 bottle  bucket  card    key     device  rock    hammer  cutter  CRYSTAL book    cork    cord    lever   bottle  bucket  
   1 ae,k;"The crystal has shattered":
   1 ac,ad;"established"
   1 ab,v;"Communication being";
   1 ab,aa;"Communication lost";
   1 `66#6 #6 #
   1 `60#6 #6 #
   1 `"{`"}`"u`"w`"y`"[a"]a"
   1 `"Ua"ca"ea
   1 _HANDL`STOPP
   1 X  1 UP   HI-SCORE   X  2 UP^>
   1 WESTERN REG OF FOOTLIEUT-COL SLINGSBY HOPTONS REG HORSE  RICHARD ATKTNS
   1 WBBBBWWGGGG
   1 W. FAIRFAX REG
   1 VAROUNWABOUTXRUBBLYSHELFZSHELV[RUBBIYYES
   1 There's a hole in the baseSORRY CONTROL             I don't understand that.  Agent 2 is also here.     Agent 1 is also here.     TEMPORARILY OUT OF CONTACT         ON HOLD                  ON THE MOVE       You are in contact with meHe's got it and won't giveit unless you order him.  I can not carry any more. I don't have anything.    It seems to be locked.    It has been forced open.  I can see a book inside.  It's empty.               Has orange size hole in itIt's not even open.       It's too damaged to close.I've found a cord which issuspended from above.     Only the cord.            Zilch!                    I don't see a cord here.  I've hit it with the leverthe bright light comes on.No fear. I don't like darkOk. I've unlocked it with the key-Inside is a remotecontrol DEVICE for doors. It's already open.        Ok. From the beginning....I've no key.              It's not even open.       Don't waste time with thatlet's get a move on.      It has a normal type lock.It's open and inside is a It's ope
   1 The crystal's in bucket   covered in oil.           The bottle's full of waterEmbossed on bottle I read in English no use with oilNothing to which to tie itand.......................I carefully empty it and  East is green, west yellowIt's quite soft really.   Just what you'd expect.   Quite small and open.  I  It's closed and quite tinyMy mate is holding it.    and there's a tap on it.  The cord is too short.    
   1 TZXed by Andrew Barker0
   1 THEN START SCENARIO
   1 THE ROYLIST OR
   1 THE ROYALIST ARMY 
   1 THE ROYALIST ARMY
   1 THE PARLIAMENTARIA
   1 T. BALLARDS BRIGADESIR THOMAS BALLARD W. BALFOURS REG    SIR WILLIAM BALFOURP. STAPLETONS REG  SIR PHILLIP
   1 SIR WILLIAM VAUGHANBARNARD ASTLEY BRG.SIR BARNARD ASTLEY SIR G.LISLE BRG.   SIR BARNARD ASTLEY NEWARK REG OF HORSESIR M.LANGDALE
   1 SIR WILLIAM FARFAX WALLERS REG HORSE  EDWARD HARLEY
   1 SIR CHARLES LUCAS  GORINGS N.HORSE    SIR FRANCIS CARNABYWIDDRINGTON HORSE  PRINCE RUPERT
   1 SELECT BATTLE
   1 SECOND PLAYER SCORED:^
   1 SCOTS REG OF FOOT  LORD FAIRFAX
   1 SCOTS DRAGOONS
   1 RUPERTS REG HORSE  PRINCE RUPERT
   1 RUPERTS REG HORSE  LORD MOLYNEUX
   1 RUPERTS LIFE GUARD PRINCE RUPERT
   1 RUPERTS BLUE COATS COL THOMAS NAPIER  ROYALIST REG HORSE LORD MOLYNEUX
   1 REGIMENTS ADVANCE 
   1 REG: IGNORE ADVANC
   1 QX63LDK2M3NPDXBRJ48ESA74WCY4PM5LF39FGU7ZE4K8HJ69TM27YQNRUA3TLHAANRFNB8CCC7R2KD9P
   1 PRINCE RUPERT REG  PRINCE RUPERT
   1 PRESS ANY KEY TO CONTINUE.^
   1 PARLIAMENTS ARMY
   1 PARLIAMENTARIAN
   1 Ok. I levered it open. I  can see generator below.  I can see a service hatch.Oil flows into the bucket and covers the crystal.   Ok. The crystal is in the bucket. It blocks the holeand is submerged in oil.  
   1 ORDERS NOW COMPLET
   1 OBJECTIVE,ENTER "O
   1 NORTHERN HORSE
   1 NORTHAMPTONS REG   EARL OF NORTHAMPTONNEWARK REG OF HORSEKING CHARLES I
   1 NEWARK REG OF HORSESIR M.LANGDALE
   1 Magazine Covertape
   1 MLISTENSEARCOLOOK
   1 MANCHESTERS REG    LORD MANCHESTER    SIR T.FAIRFAX HORSESIR THOMAS FAIRFAX SIR T.FAIRFAX HORSECOL.JOHN LAMBERT   SCOTS REG OF HORSE EARL OF EGLINTON   JAMES RAMSEY HORSE SIR JAMES RAMSEY   COL ESSEX REG FOOT COL CHARLS ESSEX   MELDRUMS BRIGADE   SIR JOHN MELDRUM   LORD FIELDINGS REG LORD FIELDING
   1 LIFE GUARD
   1 KING CHARLES I
   1 In my possession I've got a bucket.                 RED code is...... 41111   YELLOW code is... 93951   BLUE code is..... 55586   GREEN code is.... 95412   
   1 IS BREAKING
   1 IRETON REG HORSE   COM-GEN H.IRETON   COL RICHE REG HORSECOM-GEN H.IRETON   COL FLEETWOOD HORSECOM-GEN H.IRETON   EASTERN ASSOCIATIONCOM-GEN H.IRETON   COL PICKERINGS REG S.MAJ-GEN P.SKIPPONCOL MONTAGUES REG  S.MAJ-GEN P.SKIPPONTHE FORLORN HOPE   S.MAJ-GEN P.SKIPPONCOL PYE REG HORSE  LIEUT-GEN CROMWELL COL SHEFFIELD HORSELIEUT-GEN CROMWELL COL PRIDE REG FOOT LIEUT-COL T.PRIDE  COL HAMMOND REG    LIEUT-COL PRIDE    COL RAINSBORE REG  LIEUT-COL T.PRIDE  COL PRIDE REAR GRD LIEUT-COL PRIDE* 
   1 I've been to the north andthere's zilch of interest.I don't think there is anyway that I can go up here.I don't think there is anyway I can go down here.   I really can't see an exitin a westerly direction.  I've nothing with which toopen the door.            I'll need something with  which to open the door.   The door doesn't move at  all. It seems to be lockedI've been to the south andthere's zilch of interest I've been to the east and there's zilch of interest I've been to the west and there's zilch of interest I can't really see an exitin a northerly direction  I can't really see an exitin a southerly direction  I can't really see an exitin an easterly direction  No, thank you very much.  It's much too steep.      I think I need to enter a code into the door keypad 
   1 HOWARDS REG FOOT   SIR THOMAS HOWARD  RUPERTS BLUE COATS PRINCE RUPERT, 
   1 HOPTONS REG OF FOOTSIR RALPH HOPTON   CORNISH REG OF PIKESIR BEVIL GRENVILLEWESTERN REG OF FOOTMAJOR SHELDON
   1 HOPTON REG FOOT    COL M APPLEYARD    HOPTON REG FOOT    COL EDWARD HOPTON  LORD FORTH REG FOOTCOL SIR HENRY BARD LORD FORTH REG FOOTEARL OF BRAINFORD  THE QUEENS HORSE   LORD JOHN STEWARD  HOPTON REG HORSE   SIR EDWARD SOTWELL HOPTON REG HORSE   SIR JOHN SMYTHE    HOPTON REG HORSE   SIR HUMPHREY BENET PRINCE MAURICE REG PRINCE RUPERT
   1 HI-SCORE   LONGEST^:_a*
   1 HESILRIGES HORSE   S. ARTHUR HESILRIGEHESILRIGES REG FOOTLIEUT-COL J. BIRCH WALLERS REG FOOT   SIR WILLIAM WALLER WALLERS REG HORSE  SIR WILLIAM BALFOURHESILRIGE REG HORSECAPT JOHN FLEMING  HESILRIGE REG HORSECAPT JOHN BUTLER   HESILRIGE REG HORSECOL RICHARD NORTON WALLERS REG FOOT   LIEUT-COL J BIRCH  LONDON TRAINED BANDCOL POTLEY
   1 Gxx_G__GGG>
   1 GGWWWGBBBGGGWGGG
   1 GGGWWGBBBGGWGGGG
   1 GGGWGGGGBGGGGWGG
   1 GGGGWGGGWWWGGG
   1 GERARDS REG OF FOOTCHARLES GERARD
   1 GAME OPTIONS^:
   1 FIRST PLAYER SCORED:^
   1 FIELDINGS REG FOOT RICHARD FIELDING   WENTWORTHS REG FOOTHENRY WENTWORTH    WILMOTS REG HORSE  LORD WILMOT
   1 ENTER SECURITY CODE
   1 EL NATHCASTOR PROCYONREGULUSCHORT  SPICA  KIFFA AKIFFA BANTARESSABIK  ALTAIR ALGEDI SKAT   DIPHDA MIRA   HAMEL  ALGOL  ALCYONECURSA  RIGEL  
   1 EARL OF NORTHAMPTONCAVALIERS
   1 E OTART SC ING 
   1 Double Agent - Tartan Software
   1 DREPLAECUT
   1 DO YOU WISH TO BE
   1 DENZIL HOLLIS REG  DENZIL HOLLIS
   1 DAYS      
   1 Cromwell At War - CCS
   1 CW        
   1 COMPU SCREE!VDU
   1 COMPANY RETREATING
   1 COMPANY ELIMINATED
   1 COMPANY BREAKING  
   1 COMMANDER ?
   1 COL HUGH FRASER    EASTERN ASSOCIATIONLIEUT-GEN CROMWELL SCOTS REG OF HORSE COM-GEN VERMUYDEN  SCOTS REG OF HORSE MAJ-GEN. D.LESLIE  SCOTS REG OF HORSE LORD KIRKUDBRIGHT  SCOTS REG OF HORSE EARL OF BALCARRES  MANCHESTRS REG FOOTEARL OF CRAWFORD   LORD FAIRFAXS REG  EARL OF CRAWFORD   SCOTS REG OF FOOT  LIEUT-GEN BAILLIE  SCOTS REG OF FOOT  MAJ-GEN. LUMSDEN   FAIRFAX REG OF FOOTLORD FAIRFAX
   1 CODE OK - NICE TO SEE YOU, PILOT
   1 CODE INVALID - INTRUDER DETECTED
   1 CHARGE OR FOLLOW ?
   1 BYRONS REG OF FOOT NICHOLAS BYRON
   1 BYRONS REG FOOT    COL THOMAS NAPIER  NEWCASTLE REG FOOT SIR F.MACKWORTH    BLAKESTONES HORSE  SIR W.BLAKESTONE   RUPERT REG OF FOOT COL.HENRY TILLIER  GORINGS N.HORSE    JOHN FRESCHVILLE   GORINGS N.HORSE    ROWLAND EYRE
   1 BYRON REG OF HORSE LORD BYRON
   1 BUILDaREDESQTOM
   1 BRESTO:PRISEA
   1 BELASYSE REG FOOT  JOHN BELASYSE
   1 BAGGAGE TRAIN
   1 B1        
   1 An empty plastic BOTTLE   A yellow battered BUCKET  A plastic-like key CARD   A small brass safe KEY    A door opening DEVICE     A sample of ROCK          A heavy builder's HAMMER  A diamond glass CUTTER    The all powerful CRYSTAL  A black code BOOK         A round piece of CORK     A length of CORD          A long strong tyre LEVER  A BOTTLE full of water    Crystal in the BUCKET     Here there is.......      
   1 Adastra   
   1 Ad Astra - Hewson
   1 ARTILLERY BATTERY
   1 ARMY IS BREAKING  
   1 AD ASTRA^:
   1 @THROW/LEVERAUSE
   1 ?~~~~w~?~~~?
   1 ?wo}ww?ww~~???o{ww{
   1 =GERRA>CAMPB?GORDO@BRIDGAKELLYBMAUGHCWALKEDMUELLEPROBEF95412G41111H93951I55586JWAIT
   1 ;"and press a key"
   1 ;"Your starship has been sent to  the planet MAREGO to help over- come a rebel invading force froma dying planet."
   1 ;"Your exploration party has been captured, tortured and killed bythe rebels but two agents did   manage to escape."
   1 ;"You are aware that one of the   surviving agents is strong but  does not read or speak the      MAREGO language, whereas the    other agent is the intellectual type and does understand the    language."
   1 ;"The rebel force brought with    them a crystal source of power  which is slowly polluting the   air, soil and water of MAREGO   such that the inhabitants will  soon be unable to support life."
   1 ;"The power of the crystal is so  great that on MAREGO it must be stored under oil to reduce it's effect."
   1 ;"The planet MAREGO is similar to EARTH and the secondary task of the misson was to obtain samplesof rock and water for analysis, and if at all possible to returnwith the crystal."
   1 ;"Redescribe or R will order the  agent to repeat the description of what he can see."
   1 ;"Read instructions? Y/N"
   1 ;"If necessary individual contact can be maintained by the use of ";
   1 ;"If it is completely exposed to  the atmosphere for even a short period of time it will surely   disintegrate with disastrous    results."
   1 ;"For words of more than 5 lettersat least the first 5 letters    must be entered. As an aid to   maintaining control the colour  of the input section will match that of the colour of the       location description of the one with whom you are in contact."
   1 ;"Due to the treatment which they received they are now incapable of original thought or action,  but both still have in-built    communicators and will follow   simple one or two word orders   issued from the control consule on the mother ship."
   1 ;"As usual movement instructions  can be abbreviated to the       initial letter. Normal inputs   should consist of TWO words."
   1 ;"After a movement instruction to one agent contact will transfer automatically to the other."
   1 ;" tape in about 25 seconds "
   1 ;" for one agent while the    other receives a series of      instructions. Contact with the  agent";
   1 ;" can be regained by entering either";
   1 ;" STOP TAPE "
   1 ;" Press a key to continue "
   1 ;" Press a key and restart tape "
   1 ;" NOW  LOADING "
   1 ;" GAME PLAYING HINTS "
   1 ;" From TARTAN SOFTWARE "
   1 ;" DOUBLE AGENT " 
   1 ;" Be prepared to stop the  ";
   1 ;" ""ON HOLD""";
   1 ;" ""1""";
   1 ;"   WELCOME    "
   1 :YELLO;BLUE
   1 8STORE9RECAL:TILT
   1 888888888888888888D
   1 8  TO THE STARS^
   1 7  CURSOR TYPE^
   1 6  SINCLAIR + 2^
   1 5REDES%CLOSE6SHUT
   1 5RECAL6SWITC7PAGES8LADDE9RED
   1 5  SINCLAIR + 1^
   1 46246H57366I76286J
   1 4(((((((((((((((p
   1 4((((((((((((((((p
   1 4(((((((((((((((((p
   1 4 MARSTON MOOR    1644
   1 4  KEMPSTON^
   1 3 CHERITON
   1 3  KEYBOARD^
   1 2 LANSDOWN
   1 2  2 PLAYERS^
   1 1 EDGE HILL
   1 1  1 PLAYER^
   1 0STEAD0SWITC1UNTIE2TO
   1 0FLOOR1CARPE2STAIR3BUTTO4HOLE
   1 -EMPTYFREPAI-REMOV.HOLD
   1 *DOORS+KEYPA,GENER-LANDI.GLASS/CASE
   1 *                           *                           *                           *                           *                           *                           *                           *                           *                           *                           *                           *                            A BUCKET with cord attached A heavy wooden LADDER      
   1 )LOWER*YES
   1 (turn*ad):
   1 (pbs+y-j)):
   1 (pbs+y-j)),
   1 (p+x),(c+x):
   1 (o+no)=h*turn
   1 (o+no),tx:
   1 (o+no),turn*h:
   1 (o+no),oth*h
   1 (o+j)=turn*h)
   1 (o+g),turn*h:
   1 (ffe+turn),j:
   1 (f+turn+q):
   1 (f+turn*h),n
   1 (f+turn*h))-c(no)
   1 (f+turn*h))-c(af)
   1 (f+turn*h))-c(ae):
   1 (f+turn*h))+c(no)
   1 (f+q+turn):
   1 (f+oth*h)+c(no)
   1 (f+oth*h))-c(no)
   1 (f+oth*h))+c(no)
   1 (((((((((p
   1 %STREA&WATER'CORRI(SAFE
   1 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
   1 $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
   1 $$$$$$$$$$$$$$$$$$$$$$$$$$$$
   1 $$$$$$$$$$$$$$$$$$$$
   1 $$$$$$$$$$$$$
   1 $$$$$$$$$$$$
   1 $$$$$$$$$$
   1 #INSER$GIVE
   1 "8000"+ad*
   1 "64115",no:
   1 "64115",no
   1 "63207"+x),y+
   1 "55"+no),j:
   1 "54399",x:
   1 "30"-x;p$(j
   1 "28")=" ":
   1 "20",j;" Start tape and press any key ":
   1 "20",j;"  No SAVEd data, so no LOAD!  ":
   1 "20",j;"   Press any key to restart   "
   1 "19",j;"     COMMAND INPUT CONSOLE    ":
   1 "17";"AGENT 2 REPORT"
   1 "17",u;" MISSION INCOMPLETE ":
   1 "17",u;" MISSION COMPLETE ":
   1 "15"),turn*h:
   1 "146"+no*g:
   1 "145"+no*g:
   1 "14")=turn*h))
   1 "132"+turn:
   1 "1000"+vb*i
   1 !Your Sinclair (Issue 67) - Side B
   1 !HALLW"HILLS#BOULD$CAVE
   1  rather strong and sturdy.x
   1  closed at the moment.       open at the moment.         is rather dim in here.      is quite bright in here.    which is firmly closed.     which is now open.         
   1  can be used forthe temporary situation.
   1  are used for tape storage and retrieval while     
   1  Think again CONTROL!       P
   1  STATION APPROACHING
   1  STATION : AAAA
   1  MOVE CURSOR OVER 
   1  Gerrard  Campbell Gordo    Bridge   Kelly    Maughan  Walker   Mueller  Probe   
   1  ENTER!SEARC"TURN
   1   SUMMONED
   1   MESSENGER BEING 
   1    NO  YES